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"Grenadier" - Creature Character FanArt
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"Grenadier" - Creature Character FanArt

Oliver Silva Prieto
by imoliversp on 9 Nov 2023

I made a fanart of the amazing "Ben Erdt "Grenadier" - Creature Character Tutorial" work!

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I wanted to do a little of Hardsurfacing with this, I took Inspo from the awesome "Ben Erdt "Grenadier" - Creature Character Tutorial" character. 

The character is divided in three materials, one for the character, another for the clothing and one final for the Armour. The Painting was performed in Adobe Substance Painter.

I sculpted a quick base mesh with primitives with the generale shape of the character, then I merge them and performed the retopology step.

For the Armour I watched over and over the reference, I believe the chest was the more difficult part, I kept adding pieces and details, removing and improving them until I felt satisfied with the final look. I tried to keep it a bit low poly with good consistency in shapes and alikeness with the original model.

 I realize there is a huge path ahead, but I enjoy and had the opportunity to pearn more my skills in hard surface, texturing and render.

I took really care about the texel density and the topology of the model, as well as the UV Shells well unfolded along and the distribution around the UDIMS. I did a quick extra arrange just for a Sketchfab preview purposes.

I watch over the general loops of the character and also the muscles. I reimported back in ZBrush to add details, helping me along with alphas and brushes to create wrinkles and skin texture.

I also used some assets from the Quixel Bridge Library, some others from CN Entertainment, Bulat.Shakirov and Federico Paredes in Sketchfab for set dressing purposes.

It was rendered in Arnold, and composed in Photoshop for the final images, using the Z depth map and some overlays to give it a better final look.

I find very impressive the Ben Erdt work, so I had to give it a try. I do enjoy doing this stuff so I hope you all like it the way I do.


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