Had to make an integration class for second grade students. So I ended up by making an exercice based on corridor design. My example is SF, but students have choice to make also an historical one.
Here is the breakdown from the project.
Based on trimsheets, textures, materials and base design has been made in Blender 3.6
Integration on Unreal Engine 5.2.
UE5 materials contains parallax occlusion mapping.
Functional Build in the end.