Cyborg Maxim - Free Fire / Futhark Studios
I got the chance to work on Maxim's Cyborg version, a Free Fire character for Futhark Studios. I worked on the head sculpting, texturing and hair grooming. Texturing done in Substance Painter, everything else is Blender.
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I got the chance to work on Maxim's Cyborg version, a Free Fire character for Futhark Studios.
I worked on the head sculpting, texturing and hair grooming. Texturing done in Substance Painter, everything else is Blender.
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