Second trailer on two made for an upcoming video game project with Etienne Vittani.
During a short month, we were in charge of all aspect of creation. Fleshing a pipeline to work on the same softwares at the same time. Using Unreal Engine and Perforce along with other softwares to flesh assets and environement. VFXs were made with EmberGen.
Spaceship and City were the only asset given by the videogame team.
Cut has been made on DaVinci Resolve.
SFXs and music edits from stems are from ours too, but only appears on the original cut, based on https://www.premiumbeat.com/royalty-free-tracks/mystical-things