Autumn Mist
With this project, I wanted to capture the misty environments near the end of Autumn , as they appear in a movie. I attempted to make more realistic fog volumes, create realistic flowing water using node graphs, and experiment with different lighting methods to change the scene's mood.
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Round of applause for our sponsors
I used Cinema 4D to build the environments and Octane to render them. Materials and assets are from Quixel Megascans, Forester, and Max Tree. Color grading and post-production were done using Adobe Photoshop.
PROCESS
Thank you for watching..!!
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