Bullpup Assault Rifle
Personal project based on Robert Ryminiecki's concept. Modeling and optimisation in Maya, backing with Marmoset, texturing in Substance Painter and rendering with Blender Cycle/Marmoset One 4K texture for the main part and another one for scope/suppressor 22.451 Tri for the main body, 4.570 for attachments, 27 K Total
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