all aspects - Digital Double

My own digital double, all aspects, done in 16 weeks. I'm happy to share with you the results of it and a few breakdowns of the process!
The Digital Double was the hardest and longest project I did in school, on my 3rd year. I worked for 16 weeks, both in class and at home, in order to achieve the most realistic result possible, using the texturing in XYZ.
I did all the aspects of this project and it made me learn a lot about how the human face works and to practice a lot of groom. The face modeling was started by photoscan, using Agisoft. After having the base mesh, I sculpted and modeled it to make it look like me, principally my eyes, nose, lips and ears.
During the whole production, I had always feedback and tips from my teacher Baptiste Lebouc.
For this project, I used Autodesk Maya, Pixar Renderman, Mudbox, Mari, Photoshop, XGen and NukeX.
WIREFRAME / ALBEDO / SUBSURFACE / SPECULAR / FINAL RENDER
Some artistic lighting renders.
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