Server & Client implementation
Explanation of how to make a simple multiplayer both locally and online and PlayerController script.
We will download the FishNet that we found in the unity store
Here is the multiplayer mechanic for our games in unity it works both 2D and 3D
Link: https://floridauniversitaria-my.sharepoint.com/:f:/g/personal/damoru_floridauniversitaria_es/EoUCzcSNPJRClAzsini7Pp4BV6bivTT14laO4gESi2yhjw?e=qLU7Sk
Now we will go to the FishNet folder, we will enter examples and there we will choose the section that says manager
And we will create a player where we will remove the collider and add the character controller the script and the network object and the transportmanager
This would be for the local multiplayer since if we want to make a server we will need TugBoat and the localhost section we will put the ip of our computer so that our friends can play
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