Mechanical Leg
One of my early asset creation projects that involves learning Fusion 360, PBR texturing and rigging.
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This is a mechanical leg project that I have done in 2021 after getting introduced to Fusion 360. I was motivated to learn CAD modeling by the works of Azure Midsummer "Millenia" and Vitaly Bulgarov. It is a mid to high poly export from CAD that I have cleaned the topology of manually and unwrapped in Blender, then textured in Substance Painter. The renders are also done in Blender Cycles.
Portfolio upload on ArtStation: https://www.artstation.com/artwork/3dyQdE
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