Inspired by Cyberpunk, Metro Exodus and Ghost in the Shell (2017), I want to develop amazing experiences with hard surface modeling.
I have picked up my first 3D software during quarantine after I followed a coding course and wanted to make my own game. It was the best decision of my life to make my own assets rather than buying a pack from a marketplace, because that got me into 3D art. Ever since I have experimented with different software like Blender, Substance Painter and Designer, Fusion 360, Maya, Plasticity, Houdini and others that aren't dedicated towards 3D art. I am now a student in Howest DAE Belgium.
Expertise: Game Design & Development
Leveled up to Debut N/A
Leveled up to Player Jan 31, 2021
Leveled up to Contender TBD
Leveled up to Rookie TBD