
Grati Petru
BelgiumInspired by Cyberpunk, Metro Exodus and Ghost in the Shell (2017), I want to develop amazing experiences with hard surface modeling.
I have picked up my first 3D software during quarantine after I followed a coding course and wanted to make my own game. It was the best decision of my life to make my own assets rather than buying a pack from a marketplace, because that got me into 3D art. Ever since I have experimented with different software like Blender, Substance Painter and Designer, Fusion 360, Maya, Plasticity, Houdini and others that aren't dedicated towards 3D art. I am now a student in Howest DAE Belgium.
Learning: Howest University of Applied Sciences - Digital Arts and Entertainment
Skills: 3d Substance Painter Adobe Photoshop Arnold for Maya Autodesk fusion 360 Blender Houdini Marmoset Toolbag Maya Sketchfab
Expertise: Game Design & Development
-
Leveled up to Debut N/A
-
Leveled up to Player Jan 31, 2021
-
Leveled up to Contender TBD
-
Leveled up to Rookie TBD
-
Pro TBD