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Desert Workshop UE5
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Desert Workshop UE5

Ryan Bradford
by Ryanis3d on 17 Apr 2023

I wanted to create a stylized environment that was a new area for me, and sand a sandy environment seemed like an excellent challenge. I ended up creating a modular building design, and a very robust master material that made use of RVT and Z-Up blending to seat everything in the sand.

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Legend held that this land was once the very center of the world. No trade was conducted unless checked, and certainly taxed, by the ancient Sharaathien. Position alone did not guarentee their status though, the legend tells of an ancient substance the Sharaathien learned to harness.

Very excited to share this environment. I built it all from scratch in Unreal Engine 5 with the conceptual inspiration of Andrew Porter's "The Reach" (PHANDY - Senior II Concept Artist @ Blizzard Entertainment)

As I mentioned, it was all build from scratch by me. I wanted to create a stylized environment that was a new area for me, and sand a sandy environment seemed like an excellent challenge. I ended up creating a modular building design, and a very robust master material that made use of RVT and Z-Up blending to seat everything in the sand. From blockout to completion the project took a month and one week to complete including reference gathering, blockout & design, texturing, trimsheets, modeling & sculpting, feedback, VFX, lighting and rendering.


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