
Troglodyte Na'vi

Underground clan design done for Pablo Munoz Gomez's Avatar Challenge ! I wanted to represent the uglier aspects of nature on Pandora ! As always, I used 3D Scan Store's body scans to projects skin micro details. I bought G_Pouraskar's rope brushes to quickly block out the harness.
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The renders were done in Unreal Engine 5 using Path Tracing. I used 6 4k UDIMs, and generated the hair in Houdini :
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