Medusa, a myth that will leave you stunned.
In this publication I will tell you about the production of Medusa on a large scale, a project that I am doing together with 6 classmates.
First we developed the idea with an application called Miro:
Once the idea was finalized, we went to the sketches of both the characters and the settings and assets, obviously since we made these sketches until obtaining the final result, it has gone through many changes.
Then we went on to shape the idea with a storyboard:
We also began to balance things in unity, with a greybox and the rhythm of mystery and tension that we were looking for.
When little by little we were having material to implement in unity we were changing the things of the greybox for ours.
When the scenarios were more complete we got down to the hour with vfx and post-processing.
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