Kyoto Kifune Shrine - Unreal Engine Environment
This is my portion of a student collaborative project involving Virtual Production and Unreal Engine to create a photorealistic environment using references of a real world place (Kifune-jinja Shrine Rear Shrine, Kuramakibunecho, Sakyo Ward, Kyoto, 601-1112, Japan)
Update - 26 Aug 2022
The final outcome of the Unreal Engine project on the Virtual Production screen.
Update - 23 May 2022
Virtual Production Environment
This is the work I have created as part of a student collaborative project involving a Virtual Production wall and Unreal Engine 4.27. The assets I used were from Quixel Bridge/Megascans, while I also developed a block out of the rough scene using Autodesk Maya to accurately recreate the environment shown in the reference images. Some assets created for the block out were used as stand ins as the final assets were not ready.
The below images are references sourced to create the basic block out, then I kept it to the side while placing the assets in Unreal Engine for more accuracy.
(References are not my own, courtesy of Discover Kyoto)
For anything not shown in references I used the Google Maps street view to look closer:
The below images are renders from Unreal Engine using the mentioned assets.