![1900s Dentist Office](https://d3stdg5so273ei.cloudfront.net/adamdencker/2022-02-18/473192/450xAUTO/RookiesThumbnail-adamdencker-crop.jpg)
1900s Dentist Office
![Adam Dencker](https://d3stdg5so273ei.cloudfront.net/adamdencker/2023-08-05/582950/50x50/adamD_Profile23_Headshot-adamdencker-crop.jpg)
The Dentist Office is the first of my three portfolio projects at The Game Assembly. Based on a concept by Dai Nguyen and rendered in Unreal Engine 4. It was a lot of fun and I've learned a ton of new skills, especially lighting. A big thank you to Fumio Katto for mentoring me during the lighting stages!
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Example of my props. Using 2:1 textures where I'm able to. All props are using a 10,24px/cm texel density.
Hero Prop Breakdown
Highpoly sculpts for my tilables. Sculpted in ZBrush and then baked down in Designer/Painter.
World Position based Tint for smaller objects which are repeated a lot in the scene.
Master Material
Reference Board. Original concept by Dai Nguyen
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