
1900s Dentist Office

The Dentist Office is the first of my three portfolio projects at The Game Assembly. Based on a concept by Dai Nguyen and rendered in Unreal Engine 4. It was a lot of fun and I've learned a ton of new skills, especially lighting. A big thank you to Fumio Katto for mentoring me during the lighting stages!
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Example of my props. Using 2:1 textures where I'm able to. All props are using a 10,24px/cm texel density.
Hero Prop Breakdown
Highpoly sculpts for my tilables. Sculpted in ZBrush and then baked down in Designer/Painter.
World Position based Tint for smaller objects which are repeated a lot in the scene.
Master Material
Reference Board. Original concept by Dai Nguyen
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