Several frames made last two months:
Just a quick experimentation with the basic Cesium workflow in Unreal Engine 4.
Lot of stuff coming with it in the future.
No post process, it's just a real time footage from the viewport.
Dune inspired artwork made this morning during a workshop at LISAA Bordeaux for potential future students. 👍
Lot of fun doing this. 👌
Future students had to follow the steps as most of them never touch any softwares, so quite challenging for them.
Blender and Photoshop workflow, 3 hours with a lot of Q/A.
Happy Halloween everyone 🎃
No time for an animation this year, but I couldn’t pass for an artwork at least 😉
Take it easy on candys folks. 😂
We all have a comfort zone, mine is basicaly making modern environment with a girl, mostly alone in it, waiting, staring or just looking at something.
Here is the last one, most of the work in Blender, and a bit of photoshop for the crowd, and tweaks on the woman.
Environment inspired by some of Liam Wong subway shots.
Quick matte painting made as demo at Brassart Bordeaux for 2nd grade 3D students in concept art class.
Wanted to play with strong contrasts a bit, and catching a quick workflow to make realistic people composition.
Created the base face and body in Metahumn, posed in Unreal Engine, and then overpaint the whole thing and background into Photoshop. Quite an interesting process.