This is my take on Mew-Two from Pokémon, I tried to make it as realistic as possible without modifying is core shape and appearance
The model was first sculpted in Zbrush, then sent into Maya to be retopologiezed and make the UV´s using UDIMs, then sent back into Zbrush to add the finer details. The details were turned into a displacement map and it was sent into substance painter to be textured. I then sent it into Maya to do all the lighting and render it using Arnold.
The following image was used as inspiration for the concept.