Mizoil
Recreating Mizoil Gas Station from Resident Evil 2 Remake, inspired with Silent Hills to transition the scene dynamically into its' otherworld counterpart.
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Responsible for all aspects, using sequencer and material parameter to do the real-time transition. Lit using Light Propagation Volume and Ray Tracing
Procedural Materials created using Substance Designer
Some of the assets, rust overlay are generated through engine shader
Shader Blueprints, using Testelation for most background props and parallax for hero mats such the incuring tumor and veins/arteries.
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