View all the Finalists for Rookie Awards 2024
SD Magic Trim
Share

SD Magic Trim

Arthur Tasquin
by arthurtasquin on 18 Mar 2021

Here's an attempt at trim texturing using 100% Substance Designer. ------------------------ A L I E N 02

0 967 0
Round of applause for our sponsors

I wanted to try trim texturing and molding for a while now so I did this substance.

The tutorial on trim texturing by Tim Simpson (polygon academy) really helped me to lay the groundwork of it.

I firstly made a quick sketch about where trims would be and what kind of trims it would be (big, small, molding, emissive part, etc...).

I began with small shapes and with Tile Sampler, I built my trims.

After a while, I realized that I was always damaging the trims with the same nodes so I created a custom node that would take care of damages.

It is definitely harder to think about the layout of texture beforehand but it saves a lot of time afterward. The UV Unwraping is super easy (planar) and it is really optimised as you can texture a set of assets with one material.


Comments (0)

This project doesn't have any comments yet.