

Arthur Tasquin
Belgium


I would like to work as an Environment Artist or Texture artist in the game industry.
I spent a lot of time on graphic design tutorials when I was young but I did'nt realise that I would do that later. When I first study CGI, I became obsessed by other people's work. I was always and I'm still pushing myself to learn new skills and be able to reach that level of quality.
Learning: Haute Ecole Albert Jacquard
Skills: 3ds Max Adobe After Affects Adobe Photoshop Adobe Premier Pro Blender Cinema 4D Marmoset Toolbag Octane Render Engine Quixel Suite Substance Designer Substance Painter Unreal Engine 4
Expertise: 3D Animation 3D Motion Graphics Game Design & Development

Draft Selection

Rookie of the Year - Finalist

Draft Selection
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Skipped Debut TBD
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Skipped Player N/A
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Leveled up to Contender Mar 23, 2019
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Leveled up to Rookie TBD
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Pro TBD
• Experience
During my third year at the HEAJ, I did an internship at Dirty Monitor, a video mapping company.
I've worked as a 3D Artist for two weeks at B71. My job was to create an Unreal Scene in a Japanese temple.
In one year, I got several small work contracts with a creative studio to make 3D illustration for websites.