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Rigole Maxime
by maximerigole on 9 Apr 2019

A small level made in Unreal Engine using modular props and trim textures.

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Round of applause for our sponsors

My goal was to make a Sci Fi level in Unreal Engine for the first time using modular meshes and trim textures. this was quite the challenge having to learn the power of unreal, experimenting with shaders (like the holograms) and lighting a  level for the first time.

The Trailer for my level made using the Unreal sequencer.

Some screenshots from inside the viewport.

Initial blockout of the level.

I also made a material that uses a single cloud map from Photoshop to create a procedural planet that hangs in the sky in my level.


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