My second substance material! I tried to learn more about shaping rock-like features and cracks. I also learned a great deal about the Tile Random and Tile Sampler nodes to blend single rock shapes into a continuous rock ground and to distribute all the pebbles over it.
Lesson LearnedIt's my first time to generate different masks and to add unique details to the different maps, which I still find to be hard to do right. (Looking at my normal map here, there still is a lot more potential.) This is definitely something that will come more naturally over time and practice.
Not showcased here is my first try to expose different parameters and build a decent sbsar-version, which I found to be real fun. Putting all the work into creating a "UI" for my substance helped me to understand and evaluate my own work very much.
Still a lot to learn! But for now I am happy about the stylized-ish look of it ; )
Thanks to Jaakko Saari and his Youtube Tutorial(s), which were the base of my explorations here!
I am always happy and thankful for comments and feedback on my work!
Thanks for reading :)