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Jérôme Farzamfar
Jérôme Farzamfar

Jérôme Farzamfar

  Germany

I want to work in 3D animation and VFX to create memorable images and stories for everyone to enjoy.

I have always been fascinated by full-CG movies in my childhood, but didn't really keep up on them. When I was presented "Frozen" in 2015, I hadn't even heard of it. I found myself drawn to its story and cinematography, which are simply amazing. But at one point, when the characters are thrown over a cliff and land in the snow, I found myself marveling at how real and good-looking the snow was. I asked: "How did they do that? How can I do that?!" That's where it all started.

Learning: Hochschule der Medien

Skills: Adobe Photoshop Arnold Autodesk Maya Houdini Mari Mudbox Nuke Substance Designer Substance Painter Vray

Expertise: 3D Animation Game Design & Development Visual Effects

  • Leveled up to Debut N/A
  • Leveled up to Player Nov 02, 2020
  • Leveled up to Contender Mar 13, 2021
  • Leveled up to Rookie Nov 02, 2021
  • Pro TBD

Experience

Lighting Artist
Stuttgart, Germany | Sep 2021 -

VFX Coordinator
Düsseldorf | Feb 2021 - Aug 2021

LookDev & Lighting Artist (Student Help, remote part-time)
Ludwigsburg, Germany | Aug 2020 - Oct 2020

LookDev & Lighting Artist on diploma project "Klimax" and "The most boring Granny". Working with Substance and USD in Houdini.

Junior LookDev & Lighting Artist
Stuttgart, Germany | Oct 2017 - Sep 2018

Half year internship + half year full-time. Working on "Vic the Viking and the Magic Sword" (2019). Using Maya, Arnold, Mari and Substance.

Current Education

Hochschule der Medien
Class of 2020

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