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Weekly Drill 20 - Funko Pop Vinyl

Weekly Drill 20 - Funko Pop Vinyl

Natalia Cabalceta
by ncab on 18 Aug 2020

Spongebob's Imagination (Diamond) Funko Pop vinyl. Sculpted in Zbrush Core Mini, finishing touches in Maya. Textured in Substance Painter and Photoshop and rendered in Marmoset.

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I decided to work on retopologizing the body base since the geo was crazy when I did my first sculpt. Here it is, cleaned up! Original geo is below.

Update (Aug 20, 2020):

The glitter was way too shiny for my liking! So I adjusted it to look more muted and not as silvery as it was originally. Here are the new renders:

Original Post (Aug 18, 2020):

This week I was inspired to make Spongebob's Imagination (Diamond) Funko Pop vinyl - the colors and glitter were so fun.

I sculpted in Zbrush for the first time using Zbrush Core Mini. I did most of the modeling in there, although, for the facial features I had to export the obj in finish up in Maya. Core Mini doesn't support a certain poly count (there are also limited tools for sculpting, but it's a great free tool!) and when I lowered the poly count, I was getting too much roughness in the mesh that couldn't be fixed or further refined. This could be because of the workflow, but I'm not so sure.

After that, I used Substance Painter and Photoshop for texturing and rendered in Marmoset. The glitter texture is free on substance source - technically its sequins, but you can adjust the settings.

While working  in Zbrush, I had to decimate the mesh a few times to avoid the poly count getting too large. So the mesh for the body looks crazy haha I'm going to have to figure out the best way to work in Core Mini with it's limited functionality.

The bottom right is what I sculpted in Core Mini. Left two are finished with facial features in Maya.


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