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Weekly Drill 19 - Fabric
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Weekly Drill 19 - Fabric

Natalia Cabalceta
by ncab on 14 Aug 2020

I was inspired by my sari for this week's drill. Modeled in Maya, textured in Substance Designer, Substance Painter and Photoshop and rendered in Marmoset.

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Process:

This week, I really wanted to try building a fabric material in Substance Designer. I referred to this tutorial.

Before choosing the fabric I wanted to create, I messed around with my graph, in Designer, to get a  handle on the software and I was able to create a basic fabric very quickly.

What I created reminded me of my first sari I ever bought while I was in Bangalore in 2011. See the first iteration of fabric and the pic of my sari below (for my fabric object, I made a plane [nCloth] and sphere [passive collider] in Maya):

I went ahead and started to make the gold dots on the sheer fabric in Substance Designer as well. It took some adjusting in Designer to get the fineness of the dots and fabric right.


Here's what the final graph looked like:

In that tutorial I mentioned earlier, the Substance team refers to free Substance Source assets - one of the being a sequin generator. Rather than recreate this myself, for the sake of timing and practice, I downloaded their sequin generator, made a mask in Photoshop and added the sequins for my fabric in Substance Painter.


I also tried to figure out how I could get beads onto the fabric. I tried making geometry, but that was too cumbersome. I settled on making my own normal map in Photoshop to simulate a button on the fabric and felt happy with that. That ended up being the quickest way - especially if you generate shapes along a path.

Then I slapped it all together in Marmoset with some lighting and depth of focus.

Thanks for taking a look at my drill!


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