Patrick Faulkner
by patrickfau on 1 Aug 2020

After playing the Last of Us Part 2, I wanted to try making a workbench of my own. This time with a little extra story added to it. I've always loved how each workbench was unique in the game and how it suited that environment. I wanted to make the scene as realistic as possible, this included the lighting also.

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Models were made in Blender and Maya and all meshes were textured in Substance Painter. Finally rendered in Marmoset ToolBag. Wall and tiled floor was provided by Quixel Megascans.

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