After playing the Last of Us Part 2, I wanted to try making a workbench of my own. This time with a little extra story added to it. I've always loved how each workbench was unique in the game and how it suited that environment. I wanted to make the scene as realistic as possible, this included the lighting also.
Models were made in Blender and Maya and all meshes were textured in Substance Painter. Finally rendered in Marmoset ToolBag. Wall and tiled floor was provided by Quixel Megascans.