A 3D animated creature asset created for use in the Unreal Engine. Sculpted in ZBrush. Retopology, UV, rig, and animations in Maya. Redshift and Keyshot renders. Texture bake and paint in Substance Painter. Unreal Engine 4 import.
Below you can see the Substance Painter work and how it looks when imported into Unreal.
Below you can see the high-poly mesh.
Below you can see the low-poly mesh.
Below are the Substance Painter texture map bakes. Diffuse, Normal, Curvature, AO and ID maps are shown.
Below you can scroll through the early Keyshot concept renders.