Everything but the compositing and some assets that were made in 3dsMax were made in Blender.
We all did furniture in the scene, Thomas did some demo design assets like the one you can see on the black furniture and Tom did the compositing in Nuke.
I did the camera projection, camera tracking, and lighting. I used Affinity to create the projected textures.
I used the BlenderKit Addon to populate the scene with little things (like the magazines in the bottom left corner) and assets from https://3dmodelhaven.com/ like the ukulele.
Breakdown done by Tom