Update - 2 Mar 2020
The last couple days I focused on the tileable walls and floors. I might have to change the scale on the floor ones, to double its size the next time I get to work on this project
Next steps will be preparing the trimsheets for arches, window and door frames
Update - 25 Feb 2020
So here's what will be next, an stylized dungeon. I'm currently in the blockout phase. First, I do the blockout on 3DS Max, and once I like proportions I send it to UE4.
Once done, I begin to create the individual assets roughly, as fast as possible but close to the idea I want to have in the end
Thoughts so far? I will be doing more blockouts of the pieces in this scene