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I started with 3D sculpting on a whim around the start of the Covid 19 pandemic and quickly fell in love with it. 3D art became an escape for me as I finished up my college degree and it is now my hope to do it professionally.

I was first introduced to Maya in my freshman year of high school. From that point on I had a sense I wanted to go into this field, and around junior year I decided to focus in on doing art for games in particular.

Since I found out that concept art was a thing and I had been drawing and creating my own characters since I was little!

I have always had a deep love for the gaming industry, but around the start of highschool my cousin introduced me to Unity and programming. I began creating small games throughout my high school life, and enrolled into university as a tech game developer. Two years into university, I found out that I love design and art more than programming, and shifted towards becoming a game designer.

I realized I wanted to work in the creative media and entertainment industry back in my sophomore year of high school. I've always been an artist, but that year I took a class called computer animation, which opened a door for me to expand my artistic skills with the limitless possibilities of digital art. I fell in love with it and quickly discovered that this is what I want to pour my life's work into.