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I am an architect and lighting designer that rediscovered the world of animation and environment creation in early 2021 by watching a documentary that talked about the development of an animated movie. For years I had been looking for some art form that mixed the two things I love the most and when I saw that I could use my knowledge and habilities as an architect to build worlds where amazing stories were taking place, I felt in love. For me, It's the perfect match between art and technology.

I realised on 2016. I finished pre-university school and I decided to go with audiovisuals so I started a 2 year degree which I finished in 2020. Since then i've been learning 3D on my own and in a 300h online course in trazos school from Madrid.

I started in the 3d world in 2018

Since I can remember I've always been painting and drawing. I studied Fine Arts at the UCM, where I specialised in painting and after finishing my degree I worked for art galleries and as an artist assistant in London and Berlin. There I also worked some time as a graphic designer but soon I realized I wanted to give a boost to my career and skills. I love the possiblities that cg content has to offer as a creative medium, so I decided to come back to Madrid and start studying 3D!

At the age of 22, when I was about to finish my non creative college degree. That day I decided to study illustration and design throw many different courses. Then I studied a MFA-Master of Fine Arts in Computer Art, which allowed me to work for several years as a graphic designer. During theese years I have been improving my illustration skills on my own. Now I am studying 2D animation in Toon Boom, as my ultimate goal is to work as an illustrator in the Videogame or animation industries.

Desde pequeño soy un apasionado del 3D y los VFX. Actualmente, tanto en cine como en televisión, los recursos de efectos especiales se hacen notar mucho y son una clave fundamental de la postproducción. Empecé por mi cuenta haciendo algunos proyectos personales pero sin buscar nada profesional. A medida que fui practicando e investigando más sobre los programas más usados en la industria del cine y la televisión, me di cuenta de que era esto a lo que me quería dedicar.

Since I was a little kid I usually think in the visual effects in the cinema industry. Later I realised I wanted to make myself that visual effects.

When I was studying at university and one of my professors told me about 3D design.

I think it was while I was studying Fine Arts that I started dream on being an illustrator. I would buy as many illustrated books and graphic novels as I could, and also write and draw my own stories. As I learned 3D and animation I started to know more about the animation and games industry, and seeing how artists pours so much beautiful work, love and effort in each movie/game became a huge inspiration. I decided to focus on becoming an artist for games and animation.

It has been a natural reflection of the fact that I've always loved sculpting and dedicate myself to creative activities. As soon as I knew that my two passions, sculpture and videogames, can combine together, my ideas were crystal clear!

I am a person with clear ideas and a great passion for what I do. Since I was a child, I always had many aspirations and although that ranged from Alan Grant-style paleontologist or knight in Middle-earth, I knew that one day I would find my place in the world. I grew up and found two great friends with whom to share my journey and my desire to grow and learn more about this world: cinema and video games. Thanks to them I found my true vocation, to be part of the creation of these characters.

I realized that I wanted to work in the industry from a very young age, I have always been passionate about the audiovisual world

Formar parte de un equipo para afrontar nuevos desafíos y todo tipo de retos seria un sueño echo realidad para mi.

Two years before finish the Audiovisual Communication, Advertising and PR grade. Once I finalized, began other training during two years about 3D and FX.

As a kid and through my teen days I had always a natural sense for creative activities. I did not knew about digital arts or editing but I did wrote my own stories, draw a lot even if I was not good at it... Then, when I was 15ish, my art teacher came up to me and told me "Have you ever thought about studing audiovisual comunicaton? I 've noticed you have a huge imagination". At the moment I didn't knew that was an option but here I am now, following the thing I most enjoy as a career path.

Since I was little I always had a passion for the arts. However, it remained in the past as a dream. Two years ago, I decided to follow the path my childhood self wanted. I am 21 years old and I am prepared to face the challenges that this industry presents me. With enthusiasm and work I will achieve it.

I consider myself a great enthusiast of series and cinema in its variety, also of music in many of their genres. Since I was a child I have admired art, animation and videogames, I always said that I wanted to be part of the video game industry or visual entertainment. The development and creative process of these is also of great interest to me since I am very attracted to the way in which different artistic sections are solved from conceptual art to final art.

when I found out about the game slendytubbies

Since my youth, I have always been fascinated by the world of video games. But since I started playing "Halo Reach", I was mesmerized by its concept art on the loading screens. There begins that interest in the world of concept and digital art for audiovisual entertainment. Create world, characters, settings, fictional structures, vehicles, weapons, etc. My dream is to be able to participate in great projects for the world of audiovisual entertainment

Since I was a kid I liked to rap, and I loved film, so I started experimenting with video editing in Premiere, filmora or something like that. This led me to After Effects, and already studying Film, I discovered Nuke, Maya and began to specialize in all programs with several Masters of 3D modeling and compositing with Nuke.

Since I was a little girl. I studied Fine Arts and techniques applied to illustration. I have worked as an illustrator in the publishing industry and now I have finished my training in 2D animation.

I discovered my passion for the creative industries at an early age, when I realised my fascination with artistic expression in all its forms. Since then, I have cultivated my interest through educational experiences, personal projects and creative collaborations, which led me to recognise that I wanted to dedicate my professional life to this exciting and dynamic field.

When I studied a post-production and VFX master and I worked as videomaker at an agency.