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I first discovered Photoshop early in high school. I picked it up really quick and enjoyed doing image manipulation. That then transformed into motion graphics with After Effects, to then be 3D modeling in Maya. After I graduated high school, I decided to go to school for game art and design where I would later specialize in hardurafce modeling and texturing for games.
Honestly, I think I realized it as a kid; it just took me a dozen extra years for it to sink in. I've loved video games ever since my SNES and around my 8th job in a tiny cafe/ late-night pizzeria, I realized I wanted to do something about it. Creativity and Creation have always been interests of mine and 3D modelling resonates strongly with both. There's artistic interpretation for me to feel connected to my works, with enough process and design to give me direction and guidance.