Connor Hessel
United States3D Environment and Prop Artist
I first discovered Photoshop early in high school. I picked it up really quick and enjoyed doing image manipulation. That then transformed into motion graphics with After Effects, to then be 3D modeling in Maya. After I graduated high school, I decided to go to school for game art and design where I would later specialize in hardurafce modeling and texturing for games.
Learning: The Art Institutes
Skills: Adobe Photoshop Autodesk Maya Marmoset Toolbag Substance Painter
Expertise: Game Design & Development
-
Skipped Debut N/A
-
Skipped Player N/A
-
Leveled up to Contender Mar 08, 2019
-
Leveled up to Rookie TBD
-
Pro TBD
• Current Education
The Art Institutes
Class of 2020