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When I was 12 years old, then, I immediately started working towards learning 3D softwares, I was learning both by myself and through courses how to use Maya, Unreal Engine, 3DsMax (not anymore), and Zbrush.

I honestly don’t think I fully realized it until this year. I visited frame store studios in NY and was very impressed.

I always loved Movies, TV shows, Games, and Animation, but never acted on trying to dive into the entertainment industry. It wasn't until I got a taste of what it is like, when I was asked to work on a game with some friends. They taught me the ropes and I knew that working on teams creating a common goal was what I wanted to do for the rest of my life. Whether I work on a game or feature film, I'm am happy to work on any team where I could both learn from and help teach others.

I have been sketching and animating since I was a child. It started with simple, crude drawings of dinosaurs or whatever I thought was "cool" in my formative years. As I progressed in life, my sketching skills improved, and I discovered 2D animation. In high school, after years of doing 2D work, I wanted to try adapting my work into 3D. My 3D work was just a hobby until I got into my second year of college, when I finally decided this is what I want to do for a living.