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I have spent the majority of my childhood both playing games and and making things and because of this I wanted to pursue a career in creative media. This led me to choose topics that would benefit me and allow me to get closer to what I wanted to do. After I finished college I then found out that I could mix games with the medium that I had been pursuing and this led me to wanting to create characters within the entertainment industry.

I started to play around with Cinema 4D & After Effects at 14. Creating 'Intros' for youtuber's looking to create a high energy identity for their channels. This is something i pursued throughout my time in secondary school and fueled my passion for motion graphics, both in 3D and 2D. At 16, I enrolled and graduated from college studying a 'Creative Media' Diploma (Level 3) which allowed me to continue onto university, where I currently reside in my pathway towards a career in motion design.

I've always tinkered with in-game editors when I was younger - starting with the Warcraft 3 Editor, though I never thought it as a valid career path until somewhere near the late years of college (high-school) when I applied for a Game Design Bachelors degree - thanks to my teacher who pushed me to do so. At the end of secondary school (16 years old) I knew I wanted to pursue something art related - and like many people, gaming was my hobby and passion; so I put 2 and 2 together.

My ambition to work as a concept artist in the video game industry started from early childhood, I enjoyed both drawing and playing video games as a child, so when I came across behind the scene footage within these games, I made the decision to pursue this career from a young age.