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When I was around 10 years old, I discovered Blender and found level editors like Unreal UDK and CryEngine in Unreal Tournament 3 and Crysis disk files. I was captivated from an early age playing all sorts of games. Board games like Risk to video games on the SNES like Super Mario World as well as PS1 games like Crash Bandicoot and Spyro had huge influences on me.
Back in 2004 when getting out of highschool I always wanted to purse a career in video games. Mainly because I was fascinated by the way they worked. I wanted to know what software you used, you to create it and what tools we're in the making. I've always had a knack for anything technical but when it came to games and specifically game engines I could speak the language before I ever understood what it meant.