Zach Bechard
United StatesMy career goal is to get an entry level job creating environment art and props in the game industry
When I was around 10 years old, I discovered Blender and found level editors like Unreal UDK and CryEngine in Unreal Tournament 3 and Crysis disk files. I was captivated from an early age playing all sorts of games. Board games like Risk to video games on the SNES like Super Mario World as well as PS1 games like Crash Bandicoot and Spyro had huge influences on me.
Learning: The Art Institute of California, North Hollywood
Skills: Adobe Photoshop Autodesk Maya Marmoset Toolbag Marvellous Designer Megascans Substance Designer Substance Painter Unreal Engine 4 ZBrush
Expertise: Game Design & Development
Draft Selection
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Skipped Debut TBD
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Skipped Player N/A
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Leveled up to Contender Mar 09, 2020
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Leveled up to Rookie TBD
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Pro TBD