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It sounds very cliche, but I've wanted to work in the creative industry since I was young. But the ultimate reason was at the start of covid isolation, and I started to draw fanart again because I fell absolutely in love with The Dark Crystal. From that, I realised what I wanted to do: concept design.
I've had a passion for crafting, making and sculpting for as long as I can remember. I studied in an art program in high school and animation in college, but I only found my calling years later. Working in a different industry for a while only made me realize how important creating and sculpting was for me. I started modeling again about a year ago, and I am now attending an online college in 3D modeling.
After a powerful realization that I myself could contribute my creativity and efforts into generating these amazing products and stories that had brought me, my friends and family, so much joy. To be able to create something that others deem meaningful and engaging, and that grips and weaves narratives seems the most rewarding career possible.
I study architecture and was fun and everything but I never feel was the work I wanted to do all my life, so I start learning how to use 3d software like 3ds max and maya and how fun was to create something from scratch and people enjoying my creations, so I star self taught how to use more this software and after a while I realized I needed a guide to know what is good and what is bad and know more my mistakes so I move to Vancouver to study 3d modeling and I don't regret this decision at all
I started on my path of creativity in 2013 in the gaming scene and over time I found something I really enjoyed and that being 3D modelling and advertising. I self taught myself for 4 years until I graduated High school then wanted to take my education further and enrolled in College for 3D Modelling and Animation.
3D modeling has been a rapidly growing field in the creative industries over the past several years, and it's an area in which many individuals and businesses are looking to develop their skills and capabilities. With the advancements in technology and software, 3D modeling has become more accessible to a wider range of people, and it has enabled artists and designers to create incredibly detailed and intricate 3D models for use in a variety of applications, such as video games, movies.
Since I was a kid, I have had a passion for fine arts, but in high school I started participating in annual school fashion shows and realised that is what I love. Being a fine arts lover, I chose to study textiles for fashion as my minor. During my second year of college I was introduced to digital fashion. I am driven by the desire to rethink the sustainability of fashion industries using technology and innovation.