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I've always been attracted to games, stylized visuals and fantasy worlds. In April 2021, I started to dive into 3D and studied Blender on my own.

I first realized that I wanted to work in the creative media industry when I was at university. At first I drew animated 2D pictures, then small animated videos and even created a simple game.

Не очень давно.

I have loved playing video games since childhood, like many others. And even then I wanted to take part in the development of games, but in those days there was not as much 3d training material as now

About 12 years I was professionally engaged in digital product design(mobile applications mostly). In January 2020 I decided to quit and devote my life to character design, which I fell in love at first sight.

I have always been interested in movies and games. When i was a little boy I was wondering how Is that possible to walk through a different non-existing places or have a suit which Iron-man had. That is all. But my journey has began only when I entered a University, my roommate showed me Blender 3D and i just Found brave new world for me.

I've realized that I want to work in the game industry when I was about 13 years old. And I knew that I want to create art. Since that, I had a quite winding path. University years wasn't very useful, I've wanted to be a concept artist\illustrator, but in my spare time I've deepened into 3D, so in the end, I'm working a lot as a modeler. But last 2 years I'm doing my best to increase my drawing skills and finally do exactly what I want.

I have always been a creative person. And as a child I practiced clay modeling/painting. After I learned that my fantasies can be recreated not only in reality, but also in virtuality. And in a much more colorful way. That's why I want to study something that will help me to show my inner world.

More than 10 years ago

Получилось это довольно спонтанно. В начале 2021 года у меня появилась простенькая видеокарта и почему-то я скачал Blender. Закрутилось, завертелось и теперь я хочу посвящать 3D-моделированию всё своё свободное время. Начинал я, как и многие другие, с уроков на ютубе. Свои модели я долгое время не мог начать делать, боялся, и только через 1.5 года от моего первого дня в 3D я смог закончить свою собственную модель :)

When I was a child I read an article about brush settings in Photoshop - and understood completely nothing, but for some reason it was something magnificent to me. It was like a new world, totally abstract, where you can create whatever you like and be whoever you like. I always liked to draw, sculpt, create something new, I always feel like I'm bursting with ideas. I think, entertainment industry is the best place where I can be creative and useful at the same time.

I have always been interested in a cartoony art and enjoyed sculpture and artwork as long as I can remember but only 3 years ago it struck me that there is a whole world of 3D art to discover and create in so about 3 years ago my journey in this field of art began.

First time that thought crossed my mind when I was playing Heroes of Might and Magic V on my mom's laptop and the beauty of this game captivated me. And a conscious decision that yes, I indeed want to be a part of entertainment industry, was made after I've played and looked at every concept art piece I could find for the Dishonored and watched a documentary on how the Hobbit movies were filmed. I truly love working In teams of like minded people who wish to bring fantastic worlds to life.

I've always loved playing video games. But playing The Last of Us made me realize that video games are the only form of media that can produce such immersive experiences through storytelling and that I want to help to tell those stories too.

When I opened 3D software in first time.

Residing from a small, northern town in Mother Russia to the iconic streets of Sochi, Daniel De Klawn is a highly skilled, professional CG artist, creative thinker and visual story teller. His versatile talent and broad skillset within the 3D world allows him to work across a wide scope of mediums such as illustration, typography, animation, graphic design and digital art within the various fields of work ranging from advertising to film, editorial and publishing.

I was inspired by the series "Death, Love and Robots" and decided to reach the same level, to do what would inspire people like me.

Then I realize what I don’t want to consume content, I want to create it

I'm a 3D Character Artist with background in traditional art and design.