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It has been my dream to be an Artist since I was a child.

As a high school student, I began to want to work in the creative media and entertainment industries. I liked watching movies and making things from an early age. Then I checked how the characters that appeared in this movie were made and met CG. Please take a look at my portfolio site. https://www.artstation.com/takutomizuno

First time I saw the behind the scenes clips of the movie TITANIC. I said this is what I want to do for the rest of my life, i want to make movies for the rest of my life!

When I started to create Computer Graphics Images by using SketchUp in 10 years old.

I realized that I wanted to dedicate myself to animation when I was little. Animation always allowed me to abstract myself from boring everyday life to transport myself to new worlds. Now I want to be the one who creates these new worlds with the infinite possibilities of 3D.

When I was young, I always loved movies. As I grew older, I wanted to become a story teller. I delved into the form of sequential storytelling aka comics. When I noticed my favorited comic books are starting to get their own movies, I decided to shift into the world of film making.

I love everything about video games and have immersed myself in them since my early childhood. And I always knew that I want to join the industry that originally inspired me and contribute to the making of future video games that can inspires and entertain others.

When I was a child, I watched Back to the future. It made me excited and gave me an unforgettable passion for creating. Then the time I was 15th, I’ve known 3DCG and some awesome contents made by 3DCG and VFX. (The most impressive one is "Bloodborne" from FromSoftware.) At that time I started thinking about work in the creative industry.

It started whIt started when I was 23 years old. I first approached a publisher when I was 19 years old with the idea of getting a job in Japan doing comics. I was able to win a few comic awards as a result, but there were a lot of barriers to getting it to work. That's when I came across 3DCG. After that, I found out about the concept artist job and I felt it was the only job I could do.

About 20 years ago.

I have always been passionate about drawing and since I was little, but never really thought about it as a career I want to pursue. Until I saw the beautiful world of Uncharted and I thought to myself damn, that looks amazing and that's how I got here. 初めまして、Mel Chrysantiと申します。背景モデラー志望です。雰囲気を大事にし、人々の心を感動させるような背景を目指して制作していきます。よろしくお願いいたします。

I was about 10 or 11 years old, me and my Dad would always buy the old playstation magazines that had a demo disc with them. I remember very vividly looking at the Tomb Raider cover of one of the magazines and asking my Dad about it. He himself was really interested and excited about it, and was explaining as much as he could about how it's made. I remember him telling me that it would be really difficult as a job, but it stuck with me.

Since when I was young.

I thought of it high school student

When I start using blender and seeing other talented artists making great cg arts.

I have worked in the games industry since 2016, first at Bethesda Softworks (QA Tester, Certification) then Sledgehammer Games embedded on the Tools Engineering team. I have shipped many AAA titles throughout the last 7 years including DOOM (2016), Dishonored 2, Prey, Call of Duty: Vanguard, and Call of Duty: Modern Warfare 2. After working closely with creative teams through my work on Tools at Sledgehammer, I decided I would try my hand at 3D modelling and found I loved it.

The defining moment was in the summer of '93. We pulled up to my best friend's house in their mini van, and as the sliding door rolled open, the hot July sunlight tried to blind me, but it was no use! I was in my own world, day dreaming about the dinosaurs I had just seen stomping across the silver screen. I knew right then I was going to do whatever it took to work in the film industry.

Childhood. I loved the time Ispent creating. I was inspired by computer graphics in movies and this desire grew stronger.

When I see other people enjoying the costumes, illustrations, and other creations I have made.

During my freshman year in college, I was invited by a professor to attend a workshop called "Digital Content Workshop," where I first got my hands on CG software. Since then, I've been hooked on creating CG artwork every day. My areas of interest are 3D motion graphics, effects, and VFX. Although self-taught, I aspire to continue learning new ways of expression.

From the beginning, I didn't think working in art or entertainment was a possibility, but I always enjoyed visual storytelling . Movies and animation were a refuge since those were the worlds where I could find people like me. As a former foster youth, I was always focused on surviving, but the older I got, the more I realized that something was missing. Art and movies were always things I would carve out time for no matter how tired I was, so I realized why not pursue it.

I start to realize that I wanted to work in creative media when I start to study at VanArts. At first, I was just curious about how people create video games and starting to understand the basics of what are the roles and what people can create. I started to feel fun creating a video game and I want to support or help create video games.