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As a high school student, I began to want to work in the creative media and entertainment industries. I liked watching movies and making things from an early age. Then I checked how the characters that appeared in this movie were made and met CG. Please take a look at my portfolio site. https://www.artstation.com/takutomizuno
When I was a child, I watched Back to the future. It made me excited and gave me an unforgettable passion for creating. Then the time I was 15th, I’ve known 3DCG and some awesome contents made by 3DCG and VFX. (The most impressive one is "Bloodborne" from FromSoftware.) At that time I started thinking about work in the creative industry.
It started whIt started when I was 23 years old. I first approached a publisher when I was 19 years old with the idea of getting a job in Japan doing comics. I was able to win a few comic awards as a result, but there were a lot of barriers to getting it to work. That's when I came across 3DCG. After that, I found out about the concept artist job and I felt it was the only job I could do.
I have always been passionate about drawing and since I was little, but never really thought about it as a career I want to pursue. Until I saw the beautiful world of Uncharted and I thought to myself damn, that looks amazing and that's how I got here. 初めまして、Mel Chrysantiと申します。背景モデラー志望です。雰囲気を大事にし、人々の心を感動させるような背景を目指して制作していきます。よろしくお願いいたします。
I was about 10 or 11 years old, me and my Dad would always buy the old playstation magazines that had a demo disc with them. I remember very vividly looking at the Tomb Raider cover of one of the magazines and asking my Dad about it. He himself was really interested and excited about it, and was explaining as much as he could about how it's made. I remember him telling me that it would be really difficult as a job, but it stuck with me.
The defining moment was in the summer of '93. We pulled up to my best friend's house in their mini van, and as the sliding door rolled open, the hot July sunlight tried to blind me, but it was no use! I was in my own world, day dreaming about the dinosaurs I had just seen stomping across the silver screen. I knew right then I was going to do whatever it took to work in the film industry.
During my freshman year in college, I was invited by a professor to attend a workshop called "Digital Content Workshop," where I first got my hands on CG software. Since then, I've been hooked on creating CG artwork every day. My areas of interest are 3D motion graphics, effects, and VFX. Although self-taught, I aspire to continue learning new ways of expression.
From the beginning, I didn't think working in art or entertainment was a possibility, but I always enjoyed visual storytelling . Movies and animation were a refuge since those were the worlds where I could find people like me. As a former foster youth, I was always focused on surviving, but the older I got, the more I realized that something was missing. Art and movies were always things I would carve out time for no matter how tired I was, so I realized why not pursue it.
I start to realize that I wanted to work in creative media when I start to study at VanArts. At first, I was just curious about how people create video games and starting to understand the basics of what are the roles and what people can create. I started to feel fun creating a video game and I want to support or help create video games.