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It all started when I was around 13 years old, when my father bought me a book on how to program basic websites. It was good practice but developing websites wasn't my expertise. When I was around the age of 15, I started modding The Elder Scrolls: Skyrim for fun what led me to developing videogames.
In my late teens, it became real to me that I could also be able to create the imaginative worlds I kept being sucked into. This passion became a hard-working and meaningful pursuit where I could experience wonder in my everyday life and stylize it in a way where I could help others with its whimsy.
When I finished high school I needed to choose a carreer path. At the time, I was focussed on improving my drawing skills. And because I liked videogames so much I started thinking that maybe I could combine the two and become a concept artist for games! But it wasn't until I started studying Game Art at the GLR in Rotterdam that I touched 3D software. From the moment I created my first model in 3Ds Max I fell in love with the craft. And so I knew I wanted to become a 3D environment artist.
As a child, I've always loved drawing comics and playing video games. When a friend of mine showed me some of Feng Zhu's tutorials online, though, I was sold. The creativity, the flexibility needed to work within a team and the great challenge it would be to find my way into the industry as a concept artist appealed to me greatly. Ever since, I've been improving my basics, my photoshop tricks, adapting to work processes and always continued trying to learn from other talented artists.
When I studied in Den Bosch for illustration. I wanted to make things for games because I just loved the art for games way more then regular art. I quit my study at Den Bosch and went to HKU to learn Game Art there. It fits me way better then the other things and I love creating characters and telling stories with them.
Being an artist has been a goal of mine for as long a I can remember. Only back when I was 15 and learned of Game Art educations I started taking it seriously, putting my entire being on the line to reach my dreams. As I evolved from dreaming of becoming a comic book artist to game artist to finally a Vis Dev/concept artist and Storyteller, I've become more and more excited of my possibilities!