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I started approaching this world when I was young, one of my friends really shined in the industry and led my way into this

I realized that because I am an huge videogame user and I wanted to learn about their mechanisms and constructions.

Since I was little, I've had the certainty that art would be the only constant in my life, and working in the creative industry would be the culmination of years of study and dedication.

i discovered my passion for fashion in high school, i then I attended the ied in the fashion design section and last year i also did a specialization course in Clo 3d

Since I was 12 when I start having interested in Films

During my last year in high school my parents told me that I have to choose a Uni course, no matter the decision I made regarding the course they would happily support me if it was in the best regard of my future, so after doing 5 years of graphic design in high school I decided to expand my knowledge by studying CGI. In only one year I knew people and discover techniques that I would never imagine and so I can say that this was one of my best decision

Since my first Gameboy at the age of 7, I've been fascinated by the "magical" world behind videogames. As a player I've always paid close attention to details and mechanics, trying to understand how they were possible. After High School I realized I wanted to learn more about it and I felt in love with 3D modeling. At that point I knew that this had to become my life job.

Since i started the first year in ied i realized that my way was to become a 3D artist

From quite early age, I really liked science fiction books and movies, I always imagined the spaceships and plants that the characters used and visited along their journey. To think about it seriously as an opportunity for me didn't come until I decided to leave the engineering degree to pursue transportation and environmental design. It started with cars, but now I became quite familiar with industry-standard tools and I diverted from working on just cars to environment creation and unreal.

When i did my first donut in blender i realized that the CG animation world is the right way.

I have always loved the world of video games and entertainment, and a few years ago I started playing with the first 3d and texturing programs and I started to like it more and more until I enrolled in a 3d artist school

I saw Predator when I was 3 years old and from then on I had to get involved with the cinema, I studied acting in Italy and London for 6 years, then growing up and playing many videogames, I decided to get in to 3D art and VFX cause I felt much more to belong to this type of creativity, so here I am sweating myself off creating 3D content and enjoying all of this like a kid. As a convinced cinephile and gamer I can't wait to start giving my contribute to this industry at my best.

I was already 24 when I realized my interest in this amazing life of the 3D Artist. I wanted to enter this beautiful world, so I started my journey at the age of 24, I graduated at 27 in the university (in Milan) while I was also studying online. I wanted to maximize the time used to learn as much as possible and experience more.

in recent years I have developed a great interest in visual arts

I guess it all started when I was little, around the age of six, things I watched on tv back then really blew me away. It was the realization of a fantasy, a dream. There was nothing that could compare to that, every kid played with toys and imagined worlds around them, well.. to me being able to portrait them for real was super cool.