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I have always loved to work in creative mediums, especially digital ones; From a young age I have always loved to make stick figure animations and create novel character concepts. Now, I have a refined character animation skillset and have worked on both video games and short films. Additionally, I have extensive generalist skillset encompassing all aspects of game & animated film production pipelines, such as concept art, modeling/sculpting, rigging, look development, and visual effects.

The students who worked on FROSTBYTE are inspired by animated TV shows, movies, and video games.

I always wanted to work on games since I could remember I just didn't know specifically what I wanted to do in them until I got older and took yam first 3D modelling class and it just clicked for me.

I've been interested in pursuing a career in art since I was a young child.

I wanted to work creatively since I was a small child. Watching shows, movies, and playing video games inspired me to pursue animation as a career. I seek to create things similar to Primal, Game of Thrones, and The Witcher.

Ever since I could remember, although when I was younger I mainly focused on dance until I started dabbling with art. Then when I began my university journey, I quickly found out that I love 3D modeling.

I have always loved the way video games have allowed me to escape from reality and live different lives. I wish to influence the next generation of gamers with my art.

As a kid, drawing and films were always been two things that have taken my attention. Having a space for creativity and storytelling has been a goal for me.

Since I was small, maybe before I was 6 years old. I have this one specific memory of me and my sisters, my parents, and my grandparents in a room watching Dumbo on VHS. I remember both being entranced in the movie, and when I looked over saw that everyone else was as well. It was like magic how it emotionally moved us, made us laugh and cry. I want to make that kind of magic.

I realized it the moment I was old enough to able to take the remote control and navigate towards the Behind the Scenes/Extra Features of DVD's. I was dedicated to watching the storyboards develop, and the way the artists would effortlessly put characters onto paper and convey movement and emotion. It was the only thing I wanted to do. I wanted to be able to draw like that, quickly and beautifully. Pre-Production and visual development is simply where my heart locked in.

I always loved playing video games as a kid. I'm not the best artist on paper but I have a lot of creative ideas. When I started college I didn't know what I wanted to major in so I decided to go with something I was curious about like game design.

It was after completing Xenoblade Chronicles 1, I felt compelled to be in a huge beautiful open world that inspired me. I wasn't sure whether to pursue 2D or 3D as a career but after taking a 3D class back in 2017, I realized I want to feel more passionate about my career by going into 3D while also implementing it into games as I love playing video games. I still enjoy doing 2D art as a hobby on the side.

When my cousin gave me his PlayStation 1 for Christmas and I played Crash Bandicoot. Since then I have always wanted to make games and create fantastic new worlds.

Ever since I was young I was born to a generation that was heavy on media consumption whether it was from the internet, music, & especially video games. Seeing all these different outlets exposed me to creativity from all over the world influenced me express my creative vision and see how I too can make a life out of it. That's how I eventually came to peruse a career in game dev.

High school. I always felt at home on the computer and I always enjoyed art and design. It was near the end of my high school career where I switched gears and realized instead of graphic design I wanted to go into the game design field.

When I played my first video game on N64!

I've always wanted to step into the realm of game development, but I was never really sure what skills I could bring to the table. Eventually, I realized that game devs need organization and structure, the same way any other business does to be successful. As soon as I recognized that, I never looked back; it's been a wild ride, but I wouldn't trade it for anything else.

I knew the impact it made on me growing up when I didn't know any English. Our world is in the ands of our future children. Entertainment and creative media is what could make the difference to our world and make it a better place.

When was around 9 or 10 I started to draw the cartoon that I saw on TV. It was at that point I wanted to become an animator.

Wolf Packtics is a team of 17 graduate students at the Florida Interactive Entertainment Academy (FIEA), which is a program for Interactive Entertainment at the University of Central Florida (UCF).

As a child, I enjoyed drawing my favorite cartoons as I watched them on my TV screen. Creating characters and worlds that make people laugh quickly became a goal of mine. This combined with my passion for music, and I have been creating music and visual art ever since.

When my brother and I formed a comic writing club in elementary school.