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Since an early age, computer animation and video games have always captured my attention. Growing up with animated movies and games, I always wanted to know how they were created. My desire to create has always been an integral part of who I am. Whether it was drawing, animating, or making computer games, I always had the desire to produce something. Investing in my first computer opened a world of creative opportunities. By my senior year of high school, I knew that I wanted to be a CG artist.
During the 2021 lockdown I began drawing to keep my mind busy, eventually refining them into something special. Another of my friends had purchased a CAD cut printer out of boredom and we ended up making stickers for fun. I realized I could make a living through refining my talent into a skill, and loved the idea of having my work on the big screen.
I have been fantasizing and longing for 3D computer graphics for a long time, but since I first saw the movie Alita, I thought of making a movie myself for the first time. And I remember the overwhelming feeling I felt when I first saw 'the Lord of the Rings' in the theater. A tiny boy was so scared that I couldn't watch the movie well. But, It excited me to be able to visually overwhelm someone with a beautiful narrative. I really really do eager to create infinite visual imaginations.
Art has always been a passion of mine and seven years ago was when I decided to start working towards my dreams. I began with photography and cinematography but in recent years I have discovered my big interest for 3D graphics. The programs I've come to really appreciate and love are Houdini, Maya and Substance Painter to name a few.
Since childhood, my passion for creativity was ignited, surrounded by a family of artists. The pandemic became a turning point; with unwavering support from my fiancée, I embarked on a career switch. Now, we're immersed in the joy of learning together at school, embracing the creative industry as a shared adventure.
I always was fascinated by computer graphics, studied 3dsMax and VRay when I was in high school in my free time. Than due to life circumstances I've stopped studying 3d, up until 2 years ago, when I decided to change my career and do something that I have a passion to. Now I study 3d Modeling, 3d sculpting, Texturing and UE C++ development. Putting in to it all of my time and effort and loving it.
Many years ago, I saw a TV programme of people using 3D tools to create visual effects for the movie Abyss. Fast forward a few years later in high school, after many clicks of 3D Studio MAX and lots and lots of hours of playing classic first person shooters, I started making a portfolio of 3D graphics work.