Photoreal CG (Dec 2022)
A recreation of a headphone case using fully procedural materials. Tracked, modeled, rendered and composited following a photo-realistic workflow.
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This project was for an assignment half-a-year into my education at Visual Magic, where the goal was to take a real-life prop, recreate it in 3D, render it, and composite it into a tracked plate.
Because I had recently gotten time to really dive deep into fully procedural shaders, I decided to make every single material on the model procedurally using nodes. The one exception is the SONY logo, which required me to actually load in an image.
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