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I have always spent time drawing and designer characters, i realized I wanted to work in 3D and audiovisual industry when I saw a documentary on TV. I landed in Game Art and I am passionate about sculpting digitally.

At the beginning of my studies, I got involved in programming but I realized that I didn’t see myself doing this all my life. And then I found out I was more of a creative carver. 3D is a fascinating, fun field where you can create what you want if you give yourself the means. Sometimes you run into problems, and when you solve them, it’s incredibly rewarding. That’s why I was drawn into the world of 3D.

I've always wanted to work in this field since I was little and as I grew up, I discovered that the world of digital art was much bigger than I had imagined. It's really a passion for me.*

I come from a scientific education but in 2018 after an internsip I just realize that it was not for me. So the idea to work in creative media came to me naturally because I've always been interested in digital art and especially making something that people can interact with or just contemplate. I finally decided to enroll a 3D animation school.

I was 17 and after trying to do some programming stuff, I decided to learn something more visual and artistic. I already launched some 3d softwares in the past and I was really excited to learn more about 3d and how were made pixar movies or star wars.

i've realize , 18 years old , i want to work in media , after i would to work in animals , and for me media ans entertainment industry is just a dream not a job (yes in france this is that mentality ) first time i've seen "Kung fu panda" and ... just i love it , beacause dreamworks take a "particularity" which is obesity, because Po said " im a bigger and fat Panda" and he became a super hero. I love this mentality everything can be a hero, the specials effect can to do dream peoples.

I've always been a fan of art and videogames, and when considering my options after graduating from high school, I could hardly see any other option that would suit me more than work in the art and video game industry. After 3 years wandering between different areas, I finally found a school with an interesting program for me, and moved to Belgium to learn in the difficult domain that is video game development.

at the end of my schooling I didn't know what to do, I had to choose something, find a job or do higher studies, as I was always attracted by the videogame/computer world so I naturally turned to that when I saw that there was a school not far from where I live in Belgium.

All my life i knew, i been through several art forms, cinema, music, and then CGI. I now know my path and all my learning in those different skills helped me quickly learn and better my sight.

Since secondary school, I choose to be in the creative industry by first starting in the photography field and graduate in Infographie at 18. I pursed my dream by going into the digital art and felt in love with art interactivity and video games. I now have a bachelor in visual, space and plastic art. I have done a training of 1 year in game art and feel ready to enter the world of work !

Having studied science and mathematics since I was a teenager, to prepare for medical school, the 3D universe remained a passion. After years of admiration for the film and video game industry, I realized that I had to do what made my heart beat. So I began studying VFX at the Haute-Ecole Albert-jacquard in Belgium. I'm now in my 2nd year of apprenticeship and I'm completely in love with what I do.

I was always interested in art in any way possible, my love for movie just made me want to start to learn 3D and vfx more than any other type of art. So that why two years ago I just started to learn it more seriously and find a school for it.

J'ai toujours su que je voulais travailler dans l'industrie créative je ne savais juste pas par quel moyen. C'est là que j'ai découvert l'infographie.

I was first interested in creation when I was young because i was copying comic, and then I experimented, I like all types of creation, but the fact of giving life to characters and universes draws me more towards animation.

When I was learning how to write for Roleplaying games like Dungeons and Dragons, my favorite part was the creation of the environments which players interacted.

Playing a game and creating a game are two very different things... I tried to create a game after high school in my bedroom, and since then I've never stopped creating videogame art, either in my spare time or for school.

It's been my goal since I was a kid discovering video games for the first time :-)

It was in secondary school, I made a contest called "Artes" and I was in charge of the creative part of the project (video vfx,...). I loved it and my teacher ask me if I wanted to make it my future job. I didn't know at the time that I could make creative job that easily. So after I inquired what I could do, I found that I could make video games at the Haute Ecole Albert Jacquard. I love to play so I was like "why not". Since then I don't regret anything and I'm excited to make it my job !

Since I was a child I have always enjoyed watching TV. Cartoons were my favorite thing to watch, then I started watching Japanese cartoons and I was fascinated by the level of detail and sophistication of the animations. Some of the messages in anime films have touched me and I wish to touch an audience in my turn.

Ever since I was a toddler I loved drawing, painting and video games. I have been partaking in these passions to this day and love them more by the second.

When I was about 5. I wanted to make video games, even though I didn't really know what it entailed or what part of game development I was most interested in. As I wasn't sure which part of game dev I was most passionate about I started dabbling in all of them, from programming and modelling to concept art and writing.

I studied computer sciences at University in France. I enjoyed it a lot, but coding websites and software was too boring. One day I found out we can use math to make art. I decided to become a Technical Artist.