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I wanted to be a footwear designer ever since I started working in a footwear factory after Schoo. I never realised how many details and processes went into making a shoe and once I started gaining knowledge, my passion for footwear started. I started by drawing traditional footwear but after researching and learning skills in 3D design, I started creating 3D models of footwear and learnt rendering to show realism in my designs.
I've always been interested with creative outlets from a child to the current day, then in my late teens years I realised I wanted hone that creative flow into computers into VFX. From learning computer science and VFX in college and university. From in my teens years editing for the likes on YouTubers, friends and myself. This enabled me to now have a foundation on which from my knowledge learnt these past few years, I can further enhance learn. Now wanting to specialise in FX and grow.
I started drawing digital art when I was 9 years old, and a few years later experimented with making modded maps for games I liked. After learning fine art, I officially started my 3D journey studying game art at university 3 years ago! I've always been a extremely creative soul with a passion to make beautiful things, from a technical & artistic standpoint. I personally want to work on games I would play as a woman in the industry.
Before ten I loved to draw, but I realized that I can work in this field when I met some traditional art people and my parent buoght me my first console. Due to the poor educational facitilies of my village, I could not study any art related course. When I moved to UK, I realized that there is a undergraduate degree in Game art, and I just loved.
As a kid, I was brought up in an artistic family and liked to draw with dreams of telling stories through images. Then, I became mesmerised by the world of the Star Wars prequels and found the work of Ryan Church and Feng Zhu, which informed my understanding of concept art. After I would collaborate on Games projects with my friends at school which gave me my first buzz of seeing something you’ve designed move on screen and never looked back!