Kenzie Leedell-Clarke
Kenzie Leedell-Clarke

Kenzie Leedell-Clarke

  United Kingdom

My ultimate goal is to be a part of a supportive games studio making meaningful and impactful games, even if its just for fun and relaxing!

I realised I wanted to work in games around the age of 9/10 when watching my brother play Demon Souls. Something about that moment made me want to create the bosses, characters, creatures and style. Over the years my style preference changed multiple times but my original goals remain!

Learning: De Montfort University

Expertise: Concept Art & Illustration Game Design & Development

  • Skipped Debut TBD
  • Skipped Player N/A
  • Leveled up to Contender May 30, 2021
  • Leveled up to Rookie TBD
  • Pro TBD

Current Education

De Montfort University
Class of 2020