Kenzie Leedell-Clarke
United KingdomMy ultimate goal is to be a part of a supportive games studio making meaningful and impactful games, even if its just for fun and relaxing!
I realised I wanted to work in games around the age of 9/10 when watching my brother play Demon Souls. Something about that moment made me want to create the bosses, characters, creatures and style. Over the years my style preference changed multiple times but my original goals remain!
Learning: De Montfort University
Skills: 3DS Max Adobe Photoshop Marmoset Toolbag Marvellous Designer Marvelous Designer Perforce PureRef Substance Painter Unreal Engine 4 ZBrush
Expertise: Concept Art & Illustration Game Design & Development
Finalist
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Skipped Debut TBD
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Skipped Player N/A
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Leveled up to Contender May 30, 2021
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Leveled up to Rookie TBD
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Pro TBD