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When I did my first global game jam, I was the solo programmer on my team, and had never used Unity or C# until two days before the jam started. It was an intimidating prospect, but I studied very hard to learn Unity in two days, and we successfully created a game in 48 hours. Despite the very high work intensity, I found it very rewarding in a way that no other employable task was, so I figured it was a good path for me.

I've always known I wanted to be an artist and designer