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I have always known that I wanted to work in the creative industry! I love games and creating with other people.

As a child I really enjoyed drawing pictures of the games I played at the time(Sly Cooper, Maplestory). One day, my primary school held a Halloween art contest which I participated in. I drew a picture of a slime monster that was really well received. As i was looking around, I saw a bunch of kids waiting in line to vote on my drawing. And I won the contest! That's the moment that I knew I wanted to pursue a career in the creative field.

After working 8 years as a science educator and successful youtube creative creator, I have decided to combine my background in mathematics, physics, astronomy and chemistry with my hobby of making games. That is why 3,5 years ago I joined one of the best Art Universities in the country to study Game Technologies, slowly turning my hobby into my profession. My succesful games Minecraft were the big trigger that made me reqlize what I want in life.

When I went to college I noticed quite soon that this wasn't it. I wasn't motivated for the study and instead went doing a lot of stuff on the side. After half a year I enrolled in an art-school, quit college and started workong on my own games.

Probably when I was a kid playing Legends of Zelda OoT and realizing for there to be a game to play someone has to make it. Why not me?

It all started when I was around 13 years old, when my father bought me a book on how to program basic websites. It was good practice but developing websites wasn't my expertise. When I was around the age of 15, I started modding The Elder Scrolls: Skyrim for fun what led me to developing videogames.

My interest in the entertainment industry started at the age of 16. Back then I started making mods for a game called Unturned, it was from there that I decided I wanted to turn my passion into my everyday job.

When i was 18 or 19, I went somewhere to take piano lessons but i walked into an electronic music studio. The guy was a producer. when i discovered that world my heart was immediately sold. I traded in my piano lessons for audio engeneering lessons and started working my way to a music education.

After a failed study I finally decided to pursue a career in arts. I always wanted to study Game Art, but did not think I was good enough. Eventually I decided to just start learning, and I soon realized I was improving.

Basically after finishing my high school, I had no idea what to do. I was dabbling in 3D modelling for personal game-modding projects by that time and figured I found it very interesting. I eventually decided to elaborate on that interest.

In my late teens, it became real to me that I could also be able to create the imaginative worlds I kept being sucked into. This passion became a hard-working and meaningful pursuit where I could experience wonder in my everyday life and stylize it in a way where I could help others with its whimsy.

I was about to take a gap year because I didn't know what I wanted to do with my life. I started gaming a bit and while playing The Last of Us I thought: this is what I wanna do. I managed to enroll in college that same year.

When I made Terraria mods.

When I finished high school I needed to choose a carreer path. At the time, I was focussed on improving my drawing skills. And because I liked videogames so much I started thinking that maybe I could combine the two and become a concept artist for games! But it wasn't until I started studying Game Art at the GLR in Rotterdam that I touched 3D software. From the moment I created my first model in 3Ds Max I fell in love with the craft. And so I knew I wanted to become a 3D environment artist.

Eight years ago maybe

Both my parents worked in the creative industry. So participating in it came almost naturally. In high school I discovered I had no particular talent besides drawing so I decided to study game art at the HKU.

Very early in my life I already wanted to work with computers. During engineering school I discovered that making the drawings had a better happiness effect on me, rather than working with actual machinery and labor. I Used to mod games, then decided to try a career out of it.

As a child, I've always loved drawing comics and playing video games. When a friend of mine showed me some of Feng Zhu's tutorials online, though, I was sold. The creativity, the flexibility needed to work within a team and the great challenge it would be to find my way into the industry as a concept artist appealed to me greatly. Ever since, I've been improving my basics, my photoshop tricks, adapting to work processes and always continued trying to learn from other talented artists.

When I studied in Den Bosch for illustration. I wanted to make things for games because I just loved the art for games way more then regular art. I quit my study at Den Bosch and went to HKU to learn Game Art there. It fits me way better then the other things and I love creating characters and telling stories with them.

After an education in IT and keeping drawing as a hobby I decided to make the switch to a game art education, even if there are way less jobs available. Got to follow that dream.

Being an artist has been a goal of mine for as long a I can remember. Only back when I was 15 and learned of Game Art educations I started taking it seriously, putting my entire being on the line to reach my dreams. As I evolved from dreaming of becoming a comic book artist to game artist to finally a Vis Dev/concept artist and Storyteller, I've become more and more excited of my possibilities!

My first realization of wanting to work in the game industry was after my first year of college. I always planned to do so, but only then a surge of passion and energy found me. I started to take things more seriously, talk to more people in the industry and have an overall more proactive approach. Seeing how friendly and supportive everyone is lead me to love the industry more and more, and having worked some more on personal projects I can say this is definitely the place to be for me.

I was always busy writing short stories and shooting silly videos with friends, but I never seriously considered a career in VFX until I discovered Video Copilot, FreddieW and Corridor Digital (I was probably around 12 years old). Seeing random dudes on the internet create what seemed like magic to me was a huge inspiration. I got into sculpting two years ago and I haven't been able to stop ever since. I just love expressing raw emotion through a pose or a look.